A parent built this. That's the whole pitch.
No studio, no investors, no growth team. One parent who couldn't find a safe building game for a little kid — so I made one.
How it started
I handed my kid a tablet and a game I thought was harmless. Twenty minutes in: an ad for something I'd never allow, a button begging for my card, and a chat box from a stranger. I closed it and went looking for a calm building game with none of that. It didn't exist. So I built it.
Why you can trust it without my face
You won't find my photo here, and you don't need it. What you get instead is checkable: open the network tab and see no trackers; the answers are graded on a server, not the phone; you're the only login. And there's a real email that reaches me, not a queue: hello@pixelvoxel.fun. Tell me what your kid wants — I read every message, and I build what helps the most kids.
What I promise to keep doing
- Keep shipping updates — most weeks — for as long as I run PixelVoxel.
- Read every feature request.
- Never add an ad, a tracker, or anything your child can buy.
- If I ever have to wind it down, I'll tell you first and let you export your child's world — it's yours, and it keeps working offline.
Free kids' games make money off your child. I make money from you — once — so I never have to.
— A parent, sole builder of PixelVoxel. hello@pixelvoxel.fun reaches me directly.